Animation Courses

Spring 2025 Offerings

  • An integration of various creative arts used in animation, including analysis of visual language, to complete a survey course of this selected topic.

    Requirement: SFTV majors and minors only; University Core fulfilled: Explorations: Creative Experience

    Meetings: See PROWL for meeting days/times 

     

     

  • This course constitutes an overview of visual story development and the art of pitching storyboards. Students will learn the rudiments of visual thinking and storytelling by creating five original animation story-boards that express their ideas in a visual form. Both narrative and non-narrative approaches will be considered. Also, taught and discussed, in both a practical and aesthetic context, will be the history, ethics, current practices, purposes, styles, genres and future directions in visual storytelling and animation production. 

    Meetings: See PROWL for meeting days/times 

     

     

  • Intermediate workshop in the art of traditional animated film production. Topics of study include digital sound production, motion and articulation strategies, camera and post-production techniques.

    Prerequisite: ANIM 120
    Corequisite: ANIM 260

    Requirement: Majors/Minors only

    Meetings: See PROWL for meeting times/dates.

     

  • Creating convincing worlds and expressive characters are fundamental to animation. We create worlds and stories for the audience to connect and share our characters’ experiences. This introductory course will discuss 3D computer animation best practices and teach you the fundamentals of computer graphics using industry standard tools and workflows.

    Prerequisite: None, open to all Animation Majors and Minors

    Requirement: Majors/Minors only

    Meetings: See PROWL for meeting days/times 

     

  • The integration of animation and interactivity is explored to show how user-controlled animation for games is different than for film and linear narratives. There is also an emphasis on design issues and scripting for interactivity.

    Meetings: See PROWL for meeting days/times  

  • Animated Perspectives aims to provide students the opportunity to think deeply about the role their art will play after graduation. As creators, we are responsible for the impact our work has, and so it’s important that we understand the “big picture” conversations that are happening in entertainment, such as: lack of racial diversity, breaking gender stereotypes, and more. By having an open discussion about relevant topics, students will create more socially conscious work. A diverse set of guest speakers from the animation industry will also provide honest advice on what it’s really like to work in entertainment, including topics like dealing with unemployment and labor issues.

    Requirement: SFTV majors and minors only

    Meetings: See PROWL for meeting days/times 

     

  • Advanced research and practice in creating and planning animated film and video. Professional experience in storyboard production.

    Prerequisite: ANIM 310

    Requirement: Majors and minors only

    Meetings: See PROWL for meeting times/dates.

     

  • Development of a 3D animated environment using virtual reality software tools to create an immersive user-controlled experience.

     Junior or Senior standing required.

    Meetings: See PROWL for meeting times/dates.

     

  • Professional experience in animation. Animation internship. Portfolio and demo reel and/or website development. Vocational strategies.

    Requirement: Major or minors only, juniors and seniors

    Meetings: See PROWL for meeting times/dates.

     

  • This course focuses on the practical experience of animation production. The class will culminate in the development, direction, and production of a sophisticated and well-produced film project. Students are free to determine the style, format and genre of project.

    Prerequisite ANIM 495

    Requirement: Major or minors only, juniors and seniors

    Meetings: See PROWL for meeting times/dates.

     

  • This class will provide students a strong foundation to confidently work with sound in their own animated projects and beyond.  Through screenings, workshop discussions, hands-on recording and post-production sessions, students will explore a variety of styles and techniques to creatively enhance animation with sound.

    Meetings: See PROWL for meeting days/times.

  • Pixel animation is an extension of fundamental animation and presents a new medium for even experienced animators to expand their repertoire. The class is broken up into two halves- the first focuses on technique and understanding the medium. The second half of the class is focused on the production of in-game assets. Students use those assets to replace the titular character in the game Shovel Knight, allowing for the student to develop an understanding of taking a character from concept to completion in the context of a pixel platformer.

    Meetings: See PROWL for meeting days/times.

     

  • Designed as a class to nurture the creative process, students will delve into world building (video games, live action/animated feature film and television production) by focusing on character development. Students will learn brainstorming techniques, character design, story development, and the pitch process through lectures, experiential journaling, industry guest speakers, and a field trip where the students will visit 2-3 major media studios to learn the production process first-hand. Much of the class will revolve around developing a television series pitch bible/deck which the students will present to the class and participate in a peer review. This class is a must for any student who aspires to develop, produce, and run their own show or create their own intellectual property.

    Requirement: Majors and minors only, juniors and seniors only

    Meetings: See PROWL for meeting times/dates.

     

  • Come make some games! We will be learning about game design and theory through the hands-on production of small game experiences in the Unity game engine.

    Prerequisite: ANIM 250

    Juniors and Seniors only.

    See PROWL for meeting days/times.

  • This writing for animated television course focuses on the basics of screenwriting and the development process, taking an idea from concept to pitch to outline. The goal of this class is for students to have a completed pitch and pilot for an animated series, as well as a thorough understanding of what a career in screenwriting entails.

    See PROWL for meeting days/times.

     

     

  • Development of industry-standard storyboards for animation. Students will apply visual directing to draw storyboards as digital animatics, basing these on written scripts, existing sources, and their own creative work.

     

    Prerequisites: ANIM 210 and ANIM 220

    Requirements: Majors only.

    Meetings: See PROWL for meeting days/times 

     

  •  Character design is a storytelling art in which every visual element used by an artist is a storytelling devise. As a result, a thorough knowledge of the narrative arts is imperative to succeed in the highly competitive field of character design. The goal of this class is two-fold: on one hand you will be learning how to deliver high quality character designs for the stories originated by your future employers, while at the same time, you will be learning what you need to master in order to develop and design your own stories.

    Meetings: See PROWL for meeting days/times 

     

     

  • Advanced production and design of animated interactive content using industry-standard real-time video game engines. This course places an emphasis on interactive scripting and students develop interactive projects and game prototypes individually or in small groups.



    Prerequisite: ANIM 250

    Requirement: Major or minors only

    Meetings: See PROWL for meeting days/times 

     

  • Pre-production design and development of an approved animated thesis, demonstrating the proficiencies of student’s emphasis within the major. This is the first semester of a full-year production leading to the completion of the senior thesis.

     

    Requirement: Instructor Approval

    Meetings: See PROWL for meeting days/times 

     

  • An introductory survey of the history of animation. Topics of study include the seminal points of animation history - a focus on short films, feature films, cartoon films, experimental films, computer/digital animation productions, and interactive media titles. Other areas of study, such as commercial enterprise, industrial production, educational media, title production, special effects, and internet-based production, are also included. Additionally, different approaches are taught and discussed in both a practical and aesthetic context - studio systems, auteurs, genres, and future directions of the medium.

    Meetings: See PROWL for meeting days/times