Animation Courses

Fall 2022 Offerings

  • An introductory survey of the history of animation. Topics of study include the seminal points of animation history – including a focus on short films, feature films, cartoon films, experimental films, computer/digital animation productions and interactive media titles. Other areas of study such as commercial enterprise, industrial production, educational media, title production, special effects, and internet-based production are included. Also taught and discussed, in both a practical and aesthetic context, are the different approaches - studio systems, auteurs, genres and future directions of the medium.

     

  • An integration of various creative arts used in animation, including analysis of visual language, to complete a survey course of this selected topic.

    Requirement: SFTV majors and minors only; University Core fulfilled: Explorations: Creative Experience

     

     

  • This course constitutes an overview of visual story development and the art of pitching storyboards. Students will learn the rudiments of visual thinking and storytelling by creating five original animation story-boards that express their ideas in a visual form. Both narrative and non-narrative approaches will be considered. Also, taught and discussed, in both a practical and aesthetic context, will be the history, ethics, current practices, purposes, styles, genres and future directions in visual storytelling and animation production.

     

     

  • Creating convincing worlds and expressive characters are fundamental to animation. We create worlds and stories for the audience to connect and share our characters’ experiences. This introductory course will discuss 3D computer animation best practices and teach you the fundamentals of computer graphics using industry standard tools and workflows.

    Prerequisite: ANIM 220

    Requirement: Majors/Minors only

     

  • The integration of animation and interactivity is explored to show how user-controlled animation for games is different than for film and linear narratives. There is also an emphasis on design issues and scripting for interactivity.

     

  • Introduction to principles and practices of digital imaging as applicable to film and video, with an emphasis on software instruction for animated filmmaking. This course is co-requisite and must be taken at the same time as Intermediate Animation Workshop.

    Prerequisite: ANIM 120
    Corequisite: ANIM 220

    Requirement: Majors only

     

  • Animated Perspectives aims to provide students the opportunity to think deeply about the role their art will play after graduation. As creators, we are responsible for the impact our work has, and so it’s important that we understand the “big picture” conversations that are happening in entertainment, such as: lack of racial diversity, breaking gender stereotypes, and more. By having an open discussion about relevant topics, students will create more socially conscious work. A diverse set of guest speakers from the animation industry will also provide honest advice on what it’s really like to work in entertainment, including topics like dealing with unemployment and labor issues.

    Requirement: SFTV majors and minors only

     

  • Development of industry-standard storyboards for animation. Students will apply visual directing to draw storyboards as digital animatics, basing these on written scripts, existing sources and also their own creative work.

    Prerequisites: ANIM 210 and ANIM 220

    Requirements: Majors and minors only

     

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    Character design is a storytelling art in which every visual element used by an artist is a storytelling devise. As a result, the thorough knowledge of the narrative arts is imperative to succeed in the highly competitive field of the character design. The goal of this class is two-fold: on one hand you will be learning how to deliver high quality character designs for the stories originated by your future employers, while at the same time, you will be learning what you need to master in order to develop and design your own stories.

     

     

  • Advanced production and design of animated interactive content using industry-standard real-time video game engines. This course places an emphasis on interactive scripting and students develop interactive projects and game prototypes individually or in small groups.

    Prerequisite: ANIM 250

    Requirement: Major or minors only

     

  • Pre-production design and development of an approved animated thesis, demonstrating the proficiencies of student’s emphasis within the major. This is the first semester of a full-year production leading to the completion of the senior thesis.

    Requirement: Instructor Approval

  • Application of the principles, practices, processes, and philosophy of the theory of color with special regard for the animation medium and background painting. Each student learns theory and practice of digital color techniques as applied to the animation medium and background digital painting.

    Requirement: SFTV Majors and minors

     

  • Telling stories is part of the human experience. In animation we create those characters, worlds and stories from the ground up for the audience to connect to. This course will discuss series development best practices and teach you the fundamentals of pitching a television series using industry standard practices and format.

    Requirement: Majors and minors only 

     

  • Learn the fundamentals of Motion Graphics and their application in entertainment, advertisement,
    fine arts, and immersive media.

     

  • Principles, processes and techniques of background design and matte painting as applicable to Animation and VFX as set extensions.

     

     

  • This course focuses on professional and efficient 2D character design and 2D rigging.  Students will learn Duik Bassel's rigging system and other tools associated with this rigging process. Students will be able to strategize and distinguish efficient 2D character designs that serve in rigging development. This course will also explore advanced techniques for animation in 2D platforms.

     

  • Advanced study and application of performance using complex 3D character animation rigs.