Animation Courses

Spring 2022 Offerings

  • An introductory survey of the history of animation. Topics of study include the seminal points of animation history – including a focus on short films, feature films, cartoon films, experimental films, computer/digital animation productions and interactive media titles. Other areas of study such as commercial enterprise, industrial production, educational media, title production, special effects, and internet-based production are included. Also taught and discussed, in both a practical and aesthetic context, are the different approaches - studio systems, auteurs, genres and future directions of the medium.

    Meetings: Tuesdays, 9:00am - 11:50am 

  • An integration of various creative arts used in animation, including analysis of visual language, to complete a survey course of this selected topic.

    Requirement: SFTV majors and minors only; University Core fulfilled: Explorations: Creative Experience

    Meetings: Tuesday & Thursdays at: 11:50am - 1:10pm

     

  • This course constitutes an overview of visual story development and the art of pitching storyboards. Students will learn the rudiments of visual thinking and storytelling by creating five original animation story-boards that express their ideas in a visual form. Both narrative and non-narrative approaches will be considered. Also, taught and discussed, in both a practical and aesthetic context, will be the history, ethics, current practices, purposes, styles, genres and future directions in visual storytelling and animation production.

    Meetings: Monday, 4:20pm - 7:00pm OR Tuesday and Thursday 9:50am - 11:10am

     

  • Intermediate workshop in the art of traditional animated film production. Topics of study include digital sound production, motion and articulation strategies, camera and post-production techniques.

    Prerequisite: ANIM 120
    Corequisite: ANIM 260

    Requirement: Majors/Minors only

    Meetings: Monday, 9:00am - 11:50am

    OR Tuesday and Thursday, 9:50am - 11:10am

    OR Tuesday and Thursday 11:50am - 1:10pm

  • Creating convincing worlds and expressive characters are fundamental to animation. We create worlds and stories for the audience to connect and share our characters’ experiences. This introductory course will discuss 3D computer animation best practices and teach you the fundamentals of computer graphics using industry standard tools and workflows.

    Prerequisite: ANIM 220

    Requirement: Majors/Minors only

    Meetings: Thursday, 4:20pm - 7:00pm

    OR Tuesday and Thursday, 11:50am - 1:10pm

  • The integration of animation and interactivity is explored to show how user-controlled animation for games is different than for film and linear narratives. There is also an emphasis on design issues and scripting for interactivity.

    Meetings: Tuesday and Thursday, 1:50pm - 3:10pm

  • Animated Perspectives aims to provide students the opportunity to think deeply about the role their art will play after graduation. As creators, we are responsible for the impact our work has, and so it’s important that we understand the “big picture” conversations that are happening in entertainment, such as: lack of racial diversity, breaking gender stereotypes, and more. By having an open discussion about relevant topics, students will create more socially conscious work. A diverse set of guest speakers from the animation industry will also provide honest advice on what it’s really like to work in entertainment, including topics like dealing with unemployment and labor issues.

    Requirement: SFTV majors and minors only

    Meetings: Thursday, 7:20pm - 10:00pm

  • Development, production, marketing, and distribution of electronic games. Technical details of game and physics engines. Modeling, programming, and interaction techniques, with the practical application of skills used to develop an interactive project.

    Prerequisite: ANIM 352 or CMSI 375.

    Meetings: Monday, 7:30pm - 10:30pm

  • Advanced research and practice in creating and planning animated film and video. Professional experience in storyboard production.

    Prerequisite: ANIM 310

    Requirement: Majors and minors only

    Meetings: Thursday, 1:00pm - 4:00pm

  • Workshop and practical applications of experimental aesthetic techniques for animation, with an emphasis on visual innovation in a non-narrative setting.

    Meetings: Wednesday, 12:40pm - 3:30pm

  • Development of a 3D animated environment using virtual reality software tools to create an immersive user-controlled experience.

     Junior or Senior standing required.

    Meetings: Wednesday, 4:10pm - 7:10pm

  • Professional experience in animation. Animation internship. Portfolio and demo reel and/or website development. Vocational strategies.

    Requirement: Major or minors only, juniors and seniors

    Meetings: Monday, 7:20pm - 10:20pm

  • This course focuses on the practical experience of animation production. The class will culminate in the development, direction, and production of a sophisticated and well-produced film project. Students are free to determine the style, format and genre of project.

    Prerequisite ANIM 495

    Requirement: Major or minors only, juniors and seniors

    Meetings: Tuesday, 4:20pm - 7:00pm

  • Students will demonstrate knowledge of a pixel editing tool (Promotion NG) for the purposes of game production focused mostly on character animation.

    Requirement: SFTV Majors and minors

    Meetings: Tuesday, 7:20pm - 10:20pm

  • Designed as a class to nurture the creative process, students will delve into world building (video games, live action/animated feature film and television production) by focusing on character development. Students will learn brainstorming techniques, character design, story development, and the pitch process through lectures, experiential journaling, industry guest speakers, and a field trip where the students will visit 2-3 major media studios to learn the production process first-hand. Much of the class will revolve around developing a television series pitch bible/deck which the students will present to the class and participate in a peer review. This class is a must for any student who aspires to develop, produce, and run their own show or create their own intellectual property.

    Requirement: Majors and minors only, juniors and seniors only

    Meetings: Tuesday, 7:20pm - 10:20pm 

  • The lines between Live-action Productions and Animation are blurred more than ever. With advanced technology like Real-time game engines, motion capture, and virtual reality headsets, stories can be created faster and in new ways that were not possible before. This course provides a way for Production, Animation, Comp. Sci. and others to collaborate the way big-budget movies and shows are beginning to. Come and learn the future of film-making!

    Meetings: Thursday, 7:20pm - 10:20pm