Animation Courses

Spring 2024 Offerings

  • An integration of various creative arts used in animation, including analysis of visual language, to complete a survey course of this selected topic.

    Requirement: SFTV majors and minors only; University Core fulfilled: Explorations: Creative Experience

    Meetings: See PROWL for meeting days/times 

     

     

  • This course constitutes an overview of visual story development and the art of pitching storyboards. Students will learn the rudiments of visual thinking and storytelling by creating five original animation story-boards that express their ideas in a visual form. Both narrative and non-narrative approaches will be considered. Also, taught and discussed, in both a practical and aesthetic context, will be the history, ethics, current practices, purposes, styles, genres and future directions in visual storytelling and animation production. 

    Meetings: See PROWL for meeting days/times 

     

     

  • Intermediate workshop in the art of traditional animated film production. Topics of study include digital sound production, motion and articulation strategies, camera and post-production techniques.

    Prerequisite: ANIM 120
    Corequisite: ANIM 260

    Requirement: Majors/Minors only

    Meetings: See PROWL for meeting times/dates.

     

  • Creating convincing worlds and expressive characters are fundamental to animation. We create worlds and stories for the audience to connect and share our characters’ experiences. This introductory course will discuss 3D computer animation best practices and teach you the fundamentals of computer graphics using industry standard tools and workflows.

    Prerequisite: ANIM 220

    Requirement: Majors/Minors only

    Meetings: See PROWL for meeting days/times 

     

  • The integration of animation and interactivity is explored to show how user-controlled animation for games is different than for film and linear narratives. There is also an emphasis on design issues and scripting for interactivity.

    Meetings: See PROWL for meeting days/times  

  • Animated Perspectives aims to provide students the opportunity to think deeply about the role their art will play after graduation. As creators, we are responsible for the impact our work has, and so it’s important that we understand the “big picture” conversations that are happening in entertainment, such as: lack of racial diversity, breaking gender stereotypes, and more. By having an open discussion about relevant topics, students will create more socially conscious work. A diverse set of guest speakers from the animation industry will also provide honest advice on what it’s really like to work in entertainment, including topics like dealing with unemployment and labor issues.

    Requirement: SFTV majors and minors only

    Meetings: See PROWL for meeting days/times 

     

  • Advanced research and practice in creating and planning animated film and video. Professional experience in storyboard production.

    Prerequisite: ANIM 310

    Requirement: Majors and minors only

    Meetings: See PROWL for meeting times/dates.

     

  • Development of a 3D animated environment using virtual reality software tools to create an immersive user-controlled experience.

     Junior or Senior standing required.

    Meetings: See PROWL for meeting times/dates.

     

  • Professional experience in animation. Animation internship. Portfolio and demo reel and/or website development. Vocational strategies.

    Requirement: Major or minors only, juniors and seniors

    Meetings: See PROWL for meeting times/dates.

     

  • This course focuses on the practical experience of animation production. The class will culminate in the development, direction, and production of a sophisticated and well-produced film project. Students are free to determine the style, format and genre of project.

    Prerequisite ANIM 495

    Requirement: Major or minors only, juniors and seniors

    Meetings: See PROWL for meeting times/dates.

     

  • This course explores advanced techniques and production methodologies to enrich and elevate 2D animation productions. Topics covered include multiplane camera moves, lighting effects, tools for advanced animation production, and postproduction visual effects in Harmony and the Adobe suite. Students are strongly encouraged to use current and existing projects as the foundation for class exercises. Completion of ANIM 260 Digital Toolbox is a prerequisite for the class.

    Meetings: See PROWL for meeting times/dates.

  • Exploration of real-time tools for building landscapes for narrative innovations. With the lines between Live-action Productions and Animation more interconnected than ever, this course provides a survey of basic techniques to establish skills in virtual production.

    Meetings: See PROWL for meeting days/times 

     

  • This course is designed to provide students with an introductory understanding of sound design principles and practices as they apply to the use of sound for animated films, video, and interactive media. By the end of the course, students will be equipped with the knowledge and skills necessary to effectively design and manipulate sound to support and enrich their animated productions.

    Meetings: See PROWL for meeting days/times.

  • Pixel animation is an extension of fundamental animation and presents a new medium for even experienced animators to expand their repertoire. The class is broken up into two halves- the first focuses on technique and understanding the medium. The second half of the class is focused on the production of in-game assets. Students use those assets to replace the titular character in the game Shovel Knight, allowing for the student to develop an understanding of taking a character from concept to completion in the context of a pixel platformer.

    Meetings: See PROWL for meeting days/times.

     

  • Designed as a class to nurture the creative process, students will delve into world building (video games, live action/animated feature film and television production) by focusing on character development. Students will learn brainstorming techniques, character design, story development, and the pitch process through lectures, experiential journaling, industry guest speakers, and a field trip where the students will visit 2-3 major media studios to learn the production process first-hand. Much of the class will revolve around developing a television series pitch bible/deck which the students will present to the class and participate in a peer review. This class is a must for any student who aspires to develop, produce, and run their own show or create their own intellectual property.

    Requirement: Majors and minors only, juniors and seniors only

    Meetings: See PROWL for meeting times/dates.