Animation Courses

Fall 2021 Offerings

  • An introductory survey of the history of animation. Topics of study include the seminal points of animation history – including a focus on short films, feature films, cartoon films, experimental films, computer/digital animation productions and interactive media titles. Other areas of study such as commercial enterprise, industrial production, educational media, title production, special effects, and internet-based production are included. Also taught and discussed, in both a practical and aesthetic context, are the different approaches - studio systems, auteurs, genres and future directions of the medium.

    Meetings: Tuesdays, 9:00am - 11:50am 

  • An integration of various creative arts used in animation, including analysis of visual language, to complete a survey course of this selected topic.

    Requirement: SFTV majors and minors only; University Core fulfilled: Explorations: Creative Experience

    Meetings: Tuesday & Thursdays at: 9:00am - 11:50am OR  2pm - 3:30pm OR 4pm - 5:30pm

     

  • This course constitutes an overview of visual story development and the art of pitching storyboards. Students will learn the rudiments of visual thinking and storytelling by creating five original animation story-boards that express their ideas in a visual form. Both narrative and non-narrative approaches will be considered. Also, taught and discussed, in both a practical and aesthetic context, will be the history, ethics, current practices, purposes, styles, genres and future directions in visual storytelling and animation production.

    Meetings: Monday, 4pm - 6:50pm

     

  • Course Description

    Meetings: Thursdays 1pm - 4pm OR Friday 9am - 11:50am 

  • Introduction to principles and practices of digital imaging as applicable to film and video, with an emphasis on software instruction for animated filmmaking. This course is co-requisite and must be taken at the same time as Intermediate Animation Workshop.

    Prerequisite: ANIM 120
    Corequisite: ANIM 220

    Requirement: Majors only

    Meetings: Tuesdays and Thursdays 8am - 9:30am OR Tuesdays and Thursdays 10:00am - 11:30am OR Monday and Wednesdays 12:30pm - 2pm

  • Animated Perspectives aims to provide students the opportunity to think deeply about the role their art will play after graduation. As creators, we are responsible for the impact our work has, and so it’s important that we understand the “big picture” conversations that are happening in entertainment, such as: lack of racial diversity, breaking gender stereotypes, and more. By having an open discussion about relevant topics, students will create more socially conscious work. A diverse set of guest speakers from the animation industry will also provide honest advice on what it’s really like to work in entertainment, including topics like dealing with unemployment and labor issues.

    Requirement: SFTV majors and minors only

    Meetings: Monday, 7:20pm - 10:20pm

  • Development of industry-standard storyboards for animation. Students will apply visual directing to draw storyboards as digital animatics, basing these on written scripts, existing sources and also their own creative work.

    Prerequisites: ANIM 210 and ANIM 220

    Requirements: Majors and minors only

    Meeting: Wednesday, 7:20pm - 10:20pm 

  • Course Description

    Meetings: Wednesday, 4:00pm - 6:50pm

  • An advanced 2D Animation workshop that focuses on effective 2D character design and rigging in After Effects. This course uses Duik Bassel's rigging system and covers the following topics: layering, parenting, joints, bones, blended joint rigs, controllers, FK Chains, IK Chains, Puppet Starch, and Puppet Tool. 

    Requirement: Majors and minors only

    Meetings: Tuesday and Thursday, 11:50am - 1:20pm

  • Advanced research and practice in creating and planning animated film and video. Professional experience in storyboard production.

    Prerequisite: ANIM 310

    Requirement: Majors and minors only

    Meetings: Thursday, 4:00pm - 6:50pm

  • Advanced production and design of animated interactive content using industry-standard real-time video game engines. This course places an emphasis on interactive scripting and students develop interactive projects and game prototypes individually or in small groups.

    Prerequisite: ANIM 250

    Requirement: Major or minors only

    Meetings: Tuesday, 7:20pm - 10:20pm

  • Pre-production design and development of an approved animated thesis, demonstrating the proficiencies of student’s emphasis within the major. This is the first semester of a full-year production leading to the completion of the senior thesis.

    Requirement: Instructor Approval

    Meetings: Tuesday, 4:00pm - 6:50pm OR Thursday, 4:00pm - 6:50pm

  • This course focuses on the practical experience of animation production. The class will culminate in the development, direction, and production of a sophisticated and well-produced film project. Students are free to determine the style, format and genre of project.

    Prerequisit ANIM 495

    Requirement: Major or minors only, juniors and seniors

    Meetings: Tuesday, 4:10pm - 7:00pm

  • Telling stories is part of the human experience. In animation we create those characters, worlds and stories from the ground up for the audience to connect to. This course will discuss series development best practices and teach you the fundamentals of pitching a television series using industry standard practices and format.

    Requirement: Majors and minors only 

    Meeting: Monday, 7:20pm - 10:20pm

  • Every aspect of animated film should participate in the telling of the story. This class will explore sets, props and vehicles and how their designs can be used to enrich the perceptions of characters and support the dramatic interpretation of stories. Through lectures and concept design projects, students will develop techniques and approaches to constructing meaningful and memorable design elements for animated films. Topics include form, silhouette, shape language, composition, hierarchy, color theory, speed painting, CG kit bashing, digital painting and 3d printing.

    Requirement: Majors and minors only 

    Meetings: Tuesday, 4:00pm - 6:50pm

  • This course is a hands-on laboratory focused on the study and exploration of the tools available to conceptualize, design and develop complex and cohesive immersive experiences utilizing Augmented and Mixed Reality. Throughout the course there will be practical exercises, screenings, workshops and tutorials aimed to facilitate world building and familiarize the students with the technical tools available to create AR experiences. Students are encouraged to develop their own creative direction and explore new aesthetics. The final project is a prototype for a larger AR experience expanded on a production booklet

    Meetings: Wednesday, 7:20pm - 10:20pm