Animation Courses

Fall 2024 Offerings

  • An introductory survey of the history of animation. Topics of study include the seminal points of animation history - a focus on short films, feature films, cartoon films, experimental films, computer/digital animation productions, and interactive media titles. Other areas of study, such as commercial enterprise, industrial production, educational media, title production, special effects, and internet-based production, are also included. Additionally, different approaches are taught and discussed in both a practical and aesthetic context - studio systems, auteurs, genres, and future directions of the medium.

    Meetings: See PROWL for meeting days/times 

     

  • An integration of various creative arts used in animation, including analysis of visual language, to complete a survey course of this selected topic.

    Requirement: SFTV majors and minors only; University Core fulfilled: Explorations: Creative Experience

    Meetings: See PROWL for meeting days/times 

     

     

  • This course constitutes an overview of visual story development and the art of pitching storyboards. Students will learn the rudiments of visual thinking and storytelling by creating five original animation story-boards that express their ideas in a visual form. Both narrative and non-narrative approaches will be considered. Also, taught and discussed, in both a practical and aesthetic context, will be the history, ethics, current practices, purposes, styles, genres and future directions in visual storytelling and animation production. 

    Meetings: See PROWL for meeting days/times 

     

     

  • Creating convincing worlds and expressive characters are fundamental to animation. We create worlds and stories for the audience to connect and share our characters’ experiences. This introductory course will discuss 3D computer animation best practices and teach you the fundamentals of computer graphics using industry standard tools and workflows.

    Prerequisite: ANIM 220

    Requirement: Majors/Minors only

    Meetings: See PROWL for meeting days/times 

     

  • The integration of animation and interactivity is explored to show how user-controlled animation for games is different than for film and linear narratives. There is also an emphasis on design issues and scripting for interactivity.

    Meetings: See PROWL for meeting days/times  

  • Introduction to principles and practices of digital imaging as applicable to film and video, with an emphasis on software instruction for animated filmmaking. This course is co-requisite and must be taken at the same time as Intermediate Animation Workshop.

    Prerequisite: ANIM 101; Corequisite: ANIM 220

    Requirement: Majors only

    Meetings: See PROWL for meeting days/times 

     

  • Animated Perspectives aims to provide students the opportunity to think deeply about the role their art will play after graduation. As creators, we are responsible for the impact our work has, and so it’s important that we understand the “big picture” conversations that are happening in entertainment, such as: lack of racial diversity, breaking gender stereotypes, and more. By having an open discussion about relevant topics, students will create more socially conscious work. A diverse set of guest speakers from the animation industry will also provide honest advice on what it’s really like to work in entertainment, including topics like dealing with unemployment and labor issues.

    Requirement: SFTV majors and minors only

    Meetings: See PROWL for meeting days/times 

     

  • Development of industry-standard storyboards for animation. Students will apply visual directing to draw storyboards as digital animatics, basing these on written scripts, existing sources, and their own creative work.

     

    Prerequisites: ANIM 210 and ANIM 220

    Requirements: Majors only.

    Meetings: See PROWL for meeting days/times 

     

  •  Character design is a storytelling art in which every visual element used by an artist is a storytelling devise. As a result, a thorough knowledge of the narrative arts is imperative to succeed in the highly competitive field of character design. The goal of this class is two-fold: on one hand you will be learning how to deliver high quality character designs for the stories originated by your future employers, while at the same time, you will be learning what you need to master in order to develop and design your own stories.

    Meetings: See PROWL for meeting days/times 

     

     

  • Advanced production and design of animated interactive content using industry-standard real-time video game engines. This course places an emphasis on interactive scripting and students develop interactive projects and game prototypes individually or in small groups.



    Prerequisite: ANIM 250

    Requirement: Major or minors only

    Meetings: See PROWL for meeting days/times 

     

  • Pre-production design and development of an approved animated thesis, demonstrating the proficiencies of student’s emphasis within the major. This is the first semester of a full-year production leading to the completion of the senior thesis.

     

    Requirement: Instructor Approval

    Meetings: See PROWL for meeting days/times 

     

  • DESCRIPTION: Explore the cutting-edge-meets-traditional realm of hybrid animation in this experimental course, where you'll learn the concepts behind seamlessly blending 2D, 3D, stop-motion, and live-action elements using visual effects tools. Push the boundaries of visual storytelling and unleash your creativity by crafting visually stunning, genre-defying animations that transcend traditional techniques.

    Meetings: See PROWL for meeting times/dates.

     

  • Designed as a class to nurture the creative process, students will delve into world building (video games, live action/animated feature film and television production) by focusing on character development. Students will learn brainstorming techniques, character design, story development, and the pitch process through lectures, experiential journaling, industry guest speakers, and a field trip where the students will visit 2-3 major media studios to learn the production process first-hand. Much of the class will revolve around developing a television series pitch bible/deck which the students will present to the class and participate in a peer review. This class is a must for any student who aspires to develop, produce, and run their own show or create their own intellectual property.

    Requirement: Majors and minors only, juniors and seniors only

    Meetings: See PROWL for meeting times/dates.

     

  • DESCRIPTION: This course focuses on advanced CG modelling and sculpting of characters using Blender, Maya and Substance painter. Topics will include CG sculpting, UV unwrapping, 3d painting, rendering, fur and hair systems, CG cloth simulation, and 3D printing.

    Meetings: See PROWL for meeting times/dates.

     

  • The technical capabilities of design with color are explored through various digital techniques. Offers instruction on how color in animation can be used as a tool for storytelling and finding conceptual boundaries of color theory to discover new avenues of expression.

    Meetings: See PROWL for meeting days/times 

  • Telling stories is part of the human experience. In animation we create those characters, worlds and stories from the ground up for the audience to connect to. This course will discuss series development best practices and teach you the fundamentals of pitching a television series using industry standard practices and format.

     

    Requirement: Majors and minors only 

    Meetings: See PROWL for meeting days/times 

     

  • In this class, you’ll develop your own original animated TV series concept and write the script for a pilot. You’ll also learn many different aspects of writing for animated television, from the creative side to the business of being a showrunner. Most importantly, you will learn how to write more visually and express your voice in this exciting and limitless genre.

    Meetings: See PROWL for meeting days/times 

  • A continuing study of the technical practices and creative possibilities of animating characters with Maya software, culminating in a final animated project. It is ideal to already have proficiency with Maya or to have taken ANIM 230. 

    Meetings: See PROWL for meeting days/times